Show all files. Uploaded by oldgamesdownload on June 12, Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. At its most basic, Tokyo Xtreme Racer Zero looks a lot like many other titles on the market. You're racing against a single opponent through the traffic laden highways of Tokyo, but the real difference is in how you win.
There are no preset start and finish lines here -- instead the game uses a "Speed Point" system of scoring to determine the winner. Starting a race is as easy as pulling up behind an opponent and flashing your lights. Once the challenge has been accepted, the race begins. Each racer starts with a full Speed Point SP bar that decreases slowly when they are in second place. The further behind you fall, the faster your SP bar will drop -- when it runs out you've lost the race.
Winning is based on your driving skills to some extent, but is largelypredicated on your car's performance. When you start the game you have a limited amount of cash to purchase and equip your racing machine. To win even the early races you will need a car with solid performance -- most of the cars you can afford just won't cut it coming out of the showroom. This is where the garage comes in. Every detail on your car, from the gearing ratios and cam size in the engine to the exhaust system and chassis are upgradeable.
A huge amount of attention to detail is evident in the tune up selections -- rather than having a general engine "upgrade" that always makes the car better the more you spend, you must find a balance between the parts and upgrades you select.
Slapping a cool looking exhaust system behind a stock engine will give almost no performance enhancement, but put that same system on a car that's equipped with a finely tunes turbo engine and you'll see a big difference.
Learning how the parts interact to affect overall performance will be the key to winning against the top-end opponents. The biggest problem I had with the game was in the responses to collisions. You do get cool effects like sparks flying when scraping against some walls, but even then there are no repercussions. The cars take absolutely no damage from anything in the game -- no tire blowouts while scraping a wall, no scratches on the paint, no dented fenders.
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