Whether you are playing a well-made additional story act or fighting demons in Super Mario , here are the 10 best Doom mods you didn't know you needed until now. Is slaying demons becoming stale? Try out Pirate Doom. This rather silly mod adds 18 new maps for players to fight through as a pirate. Yes, you play as a pirate instead of the Doom Marine.
Cannonballs, cannons, and flintlock weapons are all here for the player to use. The music for this mod is a compilation of Caribbean music from other games to help sell the theme.
PvP modes like deathmatch have been integrated into this mod as well, letting you blast your friends with flintlocks in multiplayer. Seeing demons with mustaches and eye patches never gets old, either. Ultimate Doom is an actual game that John Romero and his team created, adding new levels with new boss fights and secrets for players to find. No version was made for Doom 2 , however, so fans took it upon themselves to do just that.
More enemies roam the levels and new layouts make the game feel fresh. While the mod is rather dated compared to some of the more ambitious mods of today, the quality of the levels is to be commended. They would end up creating a 32 level behemoth named Requiem.
This massive mod adds new levels, weapons, enemies, and some phenomenal architectural tricks to make the world feel 3D. Most famously, some of the levels contain faked 3D bridges that were rarely seen for the time.
The fast-paced action of Doom is still here, further amplified by the fantastic level design and weapon sandbox that Memento Mori was known for. DOOM might be one of the best franchise reboots of all time. Blazingsphere Applies the full effect of your special ability without losing your health.
Ergo, you shoot and run insanely fast during it's active time. Ammo Junkie Grants you temporary infinite ammo. Quad Damage Do I really have to say what this one does? Blastsphere A sphere that occasionally gets dropped by monsters if you have crafted "Master Exploder". On pickup, causes a sweeping blast. Handy in situation when you are surrounded and need a fast clean-up. The shrapnel also flies higher or lower, depending on your view pitch. Generally, those are upgrades you can find alongside backpack spawns it gets crowded on that spawn If you have enough spare junk points, you can craft them.
One or two of them can be used repeatedly. Riftbombs Lets you toss extremely fast spikebombs that are not affected by gravity. Locks in impact place and always detonates. Toggle-able via inventory item. Whiskey Whiskey on demand. Grants points worth of whiskey per craft. Doesn't consume the blueprint in the process. Nut Force One Enables a scattershot on your Nutracker.
Also applies to alt-fire. Kinetic Fist Greatly increases your punching range. Berserk punches explode regardless of hitting anything. Blazing Booster Permanent stage one blazing boost, and increases the nicotine gain from cig-related items. Uranium Shot Sidekick gets explosive bullets.
Keep Shooting Gives you ability to use Bitchmaker's alt-fire with depleted clip. Homing Grenades Patriarch's bouncing grenades home into nearest targets. Throttle Instaspin Skullthrottle fires instantly.
Tricorne Shot Fleshrend s fires even more pellets per shot. Master Exploder Immune to own explosions. Barrels have occasionally way more powerful explosions. Monsters drop Blastspheres. Alchemist's Potency Extends powerup times. Armored Measures Crafts very resilient armor.
Does not consume the blueprint in the process. Spontaneous Freedom Leadspitter s tend to fire out freedom missiles.
Flares Crafts five flares that illuminate the area around you. Each lasts two minutes. Using more flares stacks them time-wise. This is the only blueprint that doesn't spawn alongside backpacks but infrared instead. Also adds tracers, but their purpose is purely visual. Colt Burstshot Makes your colts shoot in bursts. Pretty great with upgraded colts, as it increases the DPS by a hefty lot. The more hurt he gets, the faster he can put that punch in your sorry face!
All in the name of unrestrained, blastalicious fun! I call it bullets. Engine Doom Engine. Contact Send Message. Homepage Idsoftware. Release date Released Game watch Follow. Browse Addons. New Add addon. Community Rating. Average Related Games. I wouldn't count Batman Doom or Demon Eclipse because they are not mere "gameplay mods", they are full-fledged conversions, the new or modified behavior is meant to go with new levels.
Granted there are a few oddities. Things like Pirate Doom or the Wolfenstein 3D TC are meant to be used either as their own thing or as a gameplay mod for normal Doom levels. But nevertheless I wouldn't count them anyway. You start this way and then everything which includes a little tweak here or there becomes a gameplay mod, even if it's Valiant, Strain, All Hell is Breaking Loose, or one of LWM's mods.
I'm only counting those that actually changes aspects of the game. I'm talking about the features you don't find in vanilla Doom no not jumping crouching etc. That'sfrom the sourceport. I mean like reloading from Brutal Doom, pressing "use" on "stunned" enemies in H-Doom, etc. Adding new enemies, weapons, huds, sprites, textures, music and maps don't count. Unless associated with a new gameplay feature. I added Demon Eclipse , since the wiki mentions it has a shotgun that that requires reloading and I think the usage of an inventory too.
And let's not bring the Extreme Weapons Pack. That was only a weapons mod with some kinks added. I think you need to come up with a more descriptive term than "mod", if what you mean is quite so specific.
Edit: I guess you did say "gameplay mod" which is more specific. I remember deathmatching several times on Mistyfalls which is still out there somewhere I'm sure with this mod.
0コメント